https://learn.unity.com/pathway/unity-essentials?language=en
https://learn.unity.com/tutorial/get-started-with-the-package-manager?uv=2019.4&pathwayId=5f7bcab4edbc2a0023e9c38f&missionId=5f77cc6bedbc2a4a1dbddc46&projectId=612f5bfdedbc2a1b4376ce65#
MonoBehaviour - public class 应该与文件名保持一致
The Unity Scripting API provides the value Time.deltaTime to detect the time between frames, in seconds. To use this value, change this line of code as follows:
transform.localScale += (scaleChange * Time.deltaTime);
//————————————
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TrackPosition : MonoBehaviour
{
public Vector3 positionChange;
public Vector3 rotateChange;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.position += (positionChange * Time.deltaTime);
transform.Rotate (rotateChange * Time.deltaTime);
}
}
https://learn.unity.com/tutorial/add-background-music?uv=2019.4&pathwayId=5f7bcab4edbc2a0023e9c38f&missionId=5f777d9bedbc2a001f6f5ec7&projectId=5faab859edbc2a00209536ce#
Unity has built-in tools specifically designed for working with 2D assets. For example, the 2D Tilemap Editor helps quickly design 2D levels, and the Sprite Editor manages the various images (“Sprites”) that go into 2D animations.There are specialized systems for 2D physics, 2D lights, and a lot more.
https://learn.unity.com/tutorial/the-real-time-production-cycle?uv=2019.4&pathwayId=5f7bcab4edbc2a0023e9c38f&missionId=5f777d9bedbc2a001f6f5ec7&projectId=5fa45d4aedbc2a001f019348#
pre-production: The most important goal of pre-production is to iterate designs and introduce new ideas early, while changing direction is still relatively cheap and easy. Unity is useful during pre-production because its real-time editing capabilities allow for quick iterations of prototypes and storyboards.
production:
post-production